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However, the store locks its selection based on your level, and the high cost suits are behind 30 or more levels of experience grinding. Now, how do they get more mechs? From the DP store, where currency can buy mobile suits, parts, and weapons. Since cost is not explained, you often see new players wander into rooms that they don’t have proper mechs for. New players start with a roster that is only comprised of a few 100 cost units, a single 200, and a random 400/450, leaving them ill-equipped not only to handle many rule sets, but also to help with role distribution on their team. Currently, the highest point value in the game is 550, with in-game menus suggesting some up to 700 are on the way. To balance this out, the queues have cost rules that put a cap on the highest value that can go into a room. Much like Gundam Versus, units with a higher cost are generally better in terms of stats, how much they can be customized, and weapon loadout, but they also give more points upon being shot down. You see, every mobile suit has a cost value associated with it. Overall, there’s no real reason to hang out here without a purpose - especially since the framerate constantly tanks while walking around. You can also access your customization menus to equip stat buffing parts or paint your mechs. Here you have the ability to access the clan system, claim rewards from any missions you completed, check out the in-game store and gacha system, and assign mobile suits to be enhanced (potentially giving them a buff once completed). Controls for pilots are stiffer than the mobile suits, and it feels awful to get into a firefight with another pilot.īetween battles, there is a base camp which is a hub area for players to roam around in. They are also able to board alternative vehicles, but those are never as effective as the machine they deployed from. Their objective is to plant/defuse bombs in bases, capture points that are used for deployment, repair mobile suits, and call in support fire. Pilots have a very different role in combat. Whenever they use weapons, it takes a good second or two to switch between them heavier weapons like melee and rocket launchers cause them to stop moving briefly in order to fire, but they can reload a weapon when it’s not in use.ĭuring battle, you have the option to go out on foot as the pilot. They can’t immediately turn on the spot like in many other games, leaving them particularly prone to ambushes. They’re slow and bulky targets - whenever they land from any height they need to brace for impact, and have a very limited boost meter for mobility purposes. This means every single aspect and design choice is meant to add to that portrayal. While there are multiple ways to increase your team’s score, for the most part you’ll be taking out members of the enemy team.ĭuring a match, you’ll be engaging in firefights primarily in your mobile suit, which is designed to give a sense of realism. While the locations, mobile suits, and mode may vary per match, it all boils down to a simple goal: Have a higher score than the enemy team at the end of the round. Players deploy in one of over a hundred mobile suits from the Gundam franchise to fight on one of six ground stages or three space stages. Mobile Suit Gundam: Battle Operation 2 is a team-based third-person shooter.
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