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Terraria npc house best11/27/2023 ![]() ![]() The Zoologist, the Golfer, the Merchant, and the Guide like to live in the forest biome. Putting the Painter with the Dryad is the best possible result, but you can place the Dryad and Witch Doctor together provided there are no other NPCs nearby. Three characters prefer the jungle: The Dryad, the Witch Doctor, and the Painter. If you have the Clothier in the caverns, place the Truffle or the Tax Collector near them to achieve the same result. The Demolitionist also pairs excellently with the Tavernkeeper. Pairing the first two with a Mechanic should work well enough. The three sellers for this pylon (in the cavern biome or the Underground) are the Goblin Tinkerer, the Demolitionist, and the Clothier. The cavern pylon is relatively easy to obtain because of the wide variety of pairing options available. If you pair them with the Dryad or the Guide, they should sell you the pylon for their biome. The only NPC who likes staying in the mushroom biome is the Truffle. Since only the Dye Trader likes desert, this is pretty much the only way to go to get this pylon. The desert pylon can be obtained by putting the Dye Trader with either the Painter or the Arms Dealer in the desert biome. You can replace the Cyborg with the Goblin Tinkerer for slightly better results (if, for example, you have a bit too many NPCs in the area). If you put those two NPC in the snow biome, the Mechanic should sell you the pylon. Alternatively, you can put the Pirate and the Tavernkeeper together.Īs its name suggests, the snow pylon can be bought in the snow biome, home to the Mechanic and the Cyborg. Luckily, the Pirate likes staying near the Angler, so you can use those two NPCs to get the Ocean Pylon. ![]() The NPCs that prefer to stay in these biomes are the Stylist, the Angler, and the Pirate. ![]() The ocean pylon can be bought in the ocean biome. The only differences are in how they appear (based on the biome they were bought in).Įvery NPC likes the Princess, so she can be a wildcard for you to get the pylon anywhere you want, provided you put an NPC that likes that domain. All pylons function the same, with one exception. Once you’ve pushed an NPC’s happiness far enough, they will sell you the pylon for some gold.Įach pylon has several possible combinations, but we will discuss only a few that will provide the best results. Mastering the “Happiness System” and moving NPCs around so they stay in suitable biomes and close to other NPCs will be crucial in obtaining these precious items. After that, you can put a single NPC that they like close to them and that should give them enough happiness to sell you the pylon for that biome. Putting an NPC alone in the biome they love will get you most of the way towards to threshold needed to buy a pylon. For example, if there are more than four other NPCs in the area, any happiness bonuses from living with a liked neighbor are mostly negated. The system also considers possible overcrowding and adjusts happiness levels accordingly. If the NPC is not happy, it won’t have a pylon in its sales inventory. They also need to be close to other NPCs they like to get enough happiness to sell you the pylons. I'm lazy, but this is no effort for me.Each NPC has specific biome preferences that add to their happiness. The teleportation is almost instant, so I could place the pylons in the room of the NPC I often want to talk to. I don't care about efficient NPC placing. But I don't put them in the same town, just to be sure. In theory it should be fine to have some NPCs in the same town who dislikes each other, as long as they are not in a couple-house. No NPC will have a NPC in their town he/she dislikes or hates. For each pylon/town I place a couple-house (a relative large house with 2 or 3 rooms) and at least 25 tiles away (from NPC-flag to NPC-flag) another single house or a couple-house for the 4th (and 3rd) NPC. So my idea is to focus on loving NPCs and pairing them into couples.
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